Sky Zhou is a HoloLens developer who has spent the past year exploring some of the most difficult HoloLens development problems such as storing and retrieving spatial maps and the ins-and-outs of the locatable camera coordinate system. He was the first to demonstrate a photo-textured 3D spatial mesh and its 3D minimap, captured, processed, and visualized entirely on a stand-alone HoloLens. After a year of further development and private testing, his Room Scanner app beta is now publicly available in the Windows App Store. If his name sounds familiar, you may be remembering his earlier work on a third-person Pokemon battling game or a first-person-shooting game for the HoloLens, showcased under the Matrix Inception Youtube channel.
In this session, Sean and Sky will tell everyone about how they built the Paint Arena app together, obstacles they encountered, solutions they found. The following points serve as a guideline: 1: It all begins with trust 2: Agree on strength and weakness and divide up work accordingly 3. Be open minded to new ideas […]
In this session, I will tell everyone about why and how I built the HoloLens Room Scanner app. I will cover the following points, which I believe would be useful to other developers when making other apps. 1. 3D minimap 2. Taking photos and videos 3. Matrices 4. Shaders 5. Memory management 6. Online sharing […]