Beyond Spatial Mapping: Matrices, Shaders, and Memory Management of HoloLens Room Scanner

In this session, I will tell everyone about why and how I built the HoloLens Room Scanner app. I will cover the following points, which I believe would be useful to other developers when making other apps.

1. 3D minimap

2. Taking photos and videos

3. Matrices

4. Shaders

5. Memory management

6. Online sharing (if time permits)